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Collision domains are the connected
physical network segments where collisions can occur.
Collisions
cause the network to be inefficient. Every time a collision happens on
a network, all transmission stops for a period of time. The length of
this period of time without transmissions varies and is determined by
a backoff algorithm for each network device.
The types of devices that interconnect the media
segments define collision domains.
These
devices have been classified as OSI Layer 1, 2 or 3 devices. Layer 1
devices do not break up collision domains, Layer 2 and Layer 3 devices
do break up collision domains. Breaking up, or increasing the number
of collision domains with Layer 2 and 3 devices is also known as
segmentation.
Layer 1 devices, such as repeaters
and hubs, serve the primary function of extending the Ethernet cable
segments.
By extending the network more hosts can be added. However, every host
that is added increases the amount of potential traffic on the
network. Since Layer 1 devices pass on everything that is sent on the
media, the more traffic that is transmitted within a collision domain,
the greater the chances of collisions. The final result is diminished
network performance, which will be even more pronounced if all the
computers on that network are demanding large amounts of bandwidth.
Simply put, Layer 1 devices extend collision domains, but the length
of a LAN can also be overextended and cause other collision issues.
The four repeater rule in Ethernet
states that no more than four repeaters or repeating hubs can be
between any two computers on the network.
To assure
that a repeated 10BASE-T network will function properly, the
round-trip delay calculation must be within certain limits otherwise
all the workstations will not be able to hear all the collisions on
the network. Repeater latency, propagation delay, and NIC latency all
contribute to the four repeater rule.
Exceeding
the four repeater rule can lead to violating the maximum delay limit.
When this delay limit is exceeded, the number of late collisions
dramatically increases. A late collision is when a collision happens
after the first 64 bytes of the frame are transmitted. The chipsets in NICs are not required to retransmit automatically when a late
collision occurs. These late collision frames add delay that is
referred to as consumption delay. As consumption delay and latency
increase, network performance decreases.
The 5-4-3-2-1 rule requires that the
following guidelines should not be exceeded:
- Five segments of network media
- Four repeaters or hubs
- Three host segments of the network
- Two link sections (no hosts)
- One large collision domain
The 5-4-3-2-1 rule also provides
guidelines to keep round-trip delay time in a shared network within
acceptable limits.
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